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Friday, February 22, 2013

Egypt’s President Could Win a Trip to Space, Whether He Wants One or Not

A fanciful image of Egypt's president, Mohamed Morsi, created by opposition activists who want to send him into space. A fanciful image of Egypt’s president, Mohamed Morsi, created by opposition activists who want to send him into space.

A group of Egyptian activists who reluctantly endorsed Mohamed Morsi in last year’s presidential election, and have been bitterly disappointed by the Muslim Brother’s performance in office, are again urging their fellow citizens to cast a vote for him. This time, however, a victory for Mr. Morsi would send him not to the presidential palace, but into space.

The scheme, unveiled Thursday by members of the April 6 Youth Movement, is to garner enough support in an online competition to win Mr. Morsi a trip to space sponsored by the deodorant company Axe. According to a description of the plan on the group’s Facebook page, it is a “popular campaign to send Morsi behind the sun,” which is a play on an Arabic expression that means “to make someone disappear.”

In support of the effort, the activists provided a link to the Axe Apollo Space Academy site and wrote: “We made a! n account for President Morsi on this Web site and it he gets your vote he will travel to the moon and govern them there.” By Friday, the update had attracted more than 450,000 Facebook likes and generated enough votes to propel Mr. Morsi to the top of the contest’s leaderboard.

Online Gambling Heats Up

The two big casino states, Nevada and New Jersey, are racing into online gambling as a way of protecting their turf. They will in essence become laboratories for what is and is not feasible in Internet wagering.

Nevada legislators, who previously authorized online poker, hurriedly passed a new bill this week that allows the state to enter into deals with other states to essentially pool their gambling populations. “This is the day we usher Nevada into the next frontier of gaming,” Brian Sandoval, Nevada’s governor, said on Thursday as he signed the bill.

In the year since online poker became a theoretical possibility in Nevada, no company has yet offered it. One problem: It’s too small a market, especially in a state where it is not exactly hard to gamble the old-fashioned way â€" by plunking your body down in a casino or, for that matter, just about anywhee else.

“We don’t have a universe of players,” Pete Ernaut, a Nevada political consultant, told The Las Vegas Review-Journal. “So for us, what we get to offer to a state like California or Texas is that we have the most mature regulatory infrastructure. We have the most mature financial, auditing and collection capabilities, much greater than some of those states, and they have the players.”

Meanwhile, New Jersey is also barreling ahead. Chris Christie, the governor, is likely to sign a revised bill permitting a variety of online gambling as soon as next week. All online ventures will be under the tight control of the Atlantic City casinos. Delaware, the smallest of the three states that are moving ahead with online gambling, also has ambitious plans.

In a harbinger of the new age, gamblers at the Borgata casino in Atlantic City will, as USA Today put it, “be able to lose their shirts without wearing one.” Gamblers staying in one of the casino’s 2,000 rooms can now place their bets right there without venturing onto the casino floor. From there it is only a small step to just staying home and gambling from the hammock.

Internet companies that make online games are watching all this with considerable interest. “Is 2013 going to be a game-changer” asked Paul Thelen of Big Fish Studios, which began offering a gambling app in Britain last fall. “No. But in 2014, it starts getting interesting.”



Video Game Inspired by Clashes in Egypt and Italy Allows Gamers to Fight the Police

The trailer for ‘Riot,’ a new video game.

Accompanied by ominous music, shouts and sirens, the video shows a series of turbulent scenes: a man throwing an explosive into a police car, someone kicking a shop window and uniformed officers launching projectiles and marching with shields.

Over the past few years, similar tableaux have unfolded across Northern Africa, the Middle East and Europe as protesters have taken to the streets to challenge despotic governments or participate in anti-austerity demonstrations.

But the events depicted in the video, which also features a replication of an image by Banksy of a masked man hurling a bouquet, were not real. They were a simulacrum created in Italy a part of a new video game called “Riot,” that is being designed for smartphones and will allow players to control avatars representing either protesters or police officers.

Leonard Menchiari, a director and animator from Florence who is developing the game, said in an e-mail exchange that the concept was initially inspired by a photograph of a lone protester facing a line of armored police in Cairo.

Then, about a year ago, Mr. Menchiari said, he attended a demonstration for the first time, joining hundreds of people blocking a highway near the city of Turin to protest plans to build a high-speed train line through a nearby Alpine valley.

A 2012 video report from the Italian newspaper Il Fatto Quotidiano showed protesters from Italy’s No TAV movement blocking a road to protest plans to build a high-speed railway through an Alpine valley.

Mr. Menchiari, 26, said that he felt that he had stepped into “a parallel world.” He wrote that he was struck by the dedication of the protesters and by a conversation he had, in a moment of relative calm, with an officer carrying a plastic shield, who suggested that the two sides might share some values in common.

Eventually, though, the authorities used force to disperse the crowd.

Footage of riot police officers clearing protesters from a highway in Italy lat year, in a video report from the Italian newspaper Il Fatto Quotidiano.

As Mr. Menchiari described his experience:

I found myself running with a bunch of people in complete darkness in the middle of an open field, away from the scene, while police were shooting CS smoke grenades directly at us trying to hit us rather than just intoxicate us. Some grenades were shot in people’s homes, others ended up seriously injuring people.

Mr. Menchiari said Riot, which features pixel art figures and graphics influenced by the game “Superbrothers: Sword & Sworcery EP,” will feature events like the highway protest he participated in and present players with the opportunity to make “moral or immoral decisions.”

Conflicts will be set in Italy, Greece, Egypt, New York, and other places, he said, adding that he was seeking advice from people who have experienced various civil disturbances with an eye ! toward ma! king the game realistic.

The aim, he wrote, is “to replicate the feel you get during certain situations, where the crowd thinks as a single organism.”

Mr. Menchiari said that the video game was not meant to express an ideological message. Instead, he said, he wanted to illustrate the behavior of both demonstrators and security forces while communicating the mixture, of passion, adrenaline and chaos that often accompany moments when the two sides clash.

He said that he chose the game’s name to reflect the moments of confrontation that he was most interested in replicating. “I decided to call it Riot because I feel it’s the clearest, most powerful way of expressing what this game is about,” he wrote.

In an appeal for donations on the crowd-funding site Indiegogo, Mr. Menchiari wrote that he is seeking money from supporters to “enable the developers to travel, document and experience live riots going on in Italy, Greee, Egypt and possibly many other places around the world.”

Some people who discussed the game on Reddit recently professed admiration for the idea. A few, however, wondered whether the verisimilitude sought by Mr. Menchiari might make companies like Apple that run mobile phone operating systems uneasy. “Developing it for iOS,” one Redditor suggested: “will mean it’s going to have to be a clean, family-friendly game without political, social or any ! other kin! d of controversy. It’s an interesting idea that’s going to be neutered by censored walled gardens. I’m sure there’s some irony in there somewhere.”



Video Game Inspired by Clashes in Egypt and Italy Allows Gamers to Fight the Police

The trailer for ‘Riot,’ a new video game.

Accompanied by ominous music, shouts and sirens, the video shows a series of turbulent scenes: a man throwing an explosive into a police car, someone kicking a shop window and uniformed officers launching projectiles and marching with shields.

Over the past few years, similar tableaux have unfolded across Northern Africa, the Middle East and Europe as protesters have taken to the streets to challenge despotic governments or participate in anti-austerity demonstrations.

But the events depicted in the video, which also features a replication of an image by Banksy of a masked man hurling a bouquet, were not real. They were a simulacrum created in Italy a part of a new video game called “Riot,” that is being designed for smartphones and will allow players to control avatars representing either protesters or police officers.

Leonard Menchiari, a director and animator from Florence who is developing the game, said in an e-mail exchange that the concept was initially inspired by a photograph of a lone protester facing a line of armored police in Cairo.

Then, about a year ago, Mr. Menchiari said, he attended a demonstration for the first time, joining hundreds of people blocking a highway near the city of Turin to protest plans to build a high-speed train line through a nearby Alpine valley.

A 2012 video report from the Italian newspaper Il Fatto Quotidiano showed protesters from Italy’s No TAV movement blocking a road to protest plans to build a high-speed railway through an Alpine valley.

Mr. Menchiari, 26, said that he felt that he had stepped into “a parallel world.” He wrote that he was struck by the dedication of the protesters and by a conversation he had, in a moment of relative calm, with an officer carrying a plastic shield, who suggested that the two sides might share some values in common.

Eventually, though, the authorities used force to disperse the crowd.

Footage of riot police officers clearing protesters from a highway in Italy lat year, in a video report from the Italian newspaper Il Fatto Quotidiano.

As Mr. Menchiari described his experience:

I found myself running with a bunch of people in complete darkness in the middle of an open field, away from the scene, while police were shooting CS smoke grenades directly at us trying to hit us rather than just intoxicate us. Some grenades were shot in people’s homes, others ended up seriously injuring people.

Mr. Menchiari said Riot, which features pixel art figures and graphics influenced by the game “Superbrothers: Sword & Sworcery EP,” will feature events like the highway protest he participated in and present players with the opportunity to make “moral or immoral decisions.”

Conflicts will be set in Italy, Greece, Egypt, New York, and other places, he said, adding that he was seeking advice from people who have experienced various civil disturbances with an eye ! toward ma! king the game realistic.

The aim, he wrote, is “to replicate the feel you get during certain situations, where the crowd thinks as a single organism.”

Mr. Menchiari said that the video game was not meant to express an ideological message. Instead, he said, he wanted to illustrate the behavior of both demonstrators and security forces while communicating the mixture, of passion, adrenaline and chaos that often accompany moments when the two sides clash.

He said that he chose the game’s name to reflect the moments of confrontation that he was most interested in replicating. “I decided to call it Riot because I feel it’s the clearest, most powerful way of expressing what this game is about,” he wrote.

In an appeal for donations on the crowd-funding site Indiegogo, Mr. Menchiari wrote that he is seeking money from supporters to “enable the developers to travel, document and experience live riots going on in Italy, Greee, Egypt and possibly many other places around the world.”

Some people who discussed the game on Reddit recently professed admiration for the idea. A few, however, wondered whether the verisimilitude sought by Mr. Menchiari might make companies like Apple that run mobile phone operating systems uneasy. “Developing it for iOS,” one Redditor suggested: “will mean it’s going to have to be a clean, family-friendly game without political, social or any ! other kin! d of controversy. It’s an interesting idea that’s going to be neutered by censored walled gardens. I’m sure there’s some irony in there somewhere.”



Should Companies Tell Us When They Get Hacked

The New York Times Company and others have come forward in recent weeks to say that they were hacked. Although hacking is common, it’s rare for companies to talk about it â€" even though doing so could warn customers about compromised data, or alert other businesses to a particular threat.

Should companies be required to disclose security breaches

Read the Discussion Â'

Sheryl Sandberg’s How-To on Breaking the Glass Ceiling

A Titan’s How-To on Breaking the Glass Ceiling

Before Sheryl Sandberg, the chief operating officer of Facebook, started to write “Lean In,” her book-slash-manifesto on women in the workplace, she reread Betty Friedan’s “The Feminine Mystique.” Like the homemaker turned activist who helped start a revolution 50 years ago, Ms. Sandberg wanted to do far more than sell books.

Sheryl Sandberg, the chief operating officer of Facebook, is trying to create her own version of consciousness-raising groups.

Document

Ms. Sandberg, whose ideas about working women have prompted both enthusiasm and criticism, is attempting nothing less than a Friedan-like feat: a national discussion of a gender-problem-that-has-no-name, this time in the workplace, and a movement to address it.

When her book is published on March 11, accompanied by a carefully orchestrated media campaign, she hopes to create her own version of the consciousness-raising groups of yore: “Lean In Circles,” as she calls them, in which women can share experiences and follow a Sandberg-crafted curriculum for career success. (First assignment: a video on how to command more authority at work by changing how they speak and even sit.)

“I always thought I would run a social movement,” Ms. Sandberg, 43, said in an interview for “Makers,” a new documentary on feminist history.

And yet no one knows whether women will show up for Ms. Sandberg’s revolution, a top-down affair propelled by a fortune worth hundreds of millions on paper, or whether the social media executive can form a women’s network of her own. Only a single test “Lean In Circle” exists. With less than three weeks until launch â€" which will include a spread in Time magazine and splashy events like a book party at Mayor Michael R. Bloomberg’s home â€" organizers cannot say how many more groups may sprout up.

Even her advisers acknowledge the awkwardness of a woman with double Harvard degrees, dual stock riches (from Facebook and Google, where she also worked), a 9,000-square-foot house and a small army of household help urging less fortunate women to look inward and work harder. Will more earthbound women, struggling with cash flow and child care, embrace the advice of a Silicon Valley executive whose book acknowledgments include thanks to her wealth adviser and Oprah Winfrey

“I don’t think anyone has ever tried to do this from anywhere even close to her perch,” said Debora L. Spar, president of Barnard College, who invited Ms. Sandberg to deliver a May 2011 commencement address about gender in the workplace that caught fire online. (Ms. Sandberg, who will grant her first book interview to the CBS program “60 Minutes,” declined to comment for this article.)

Despite decades of efforts, and some visible exceptions, the number of top women leaders in many fields remains stubbornly low: for example, 21 of the current Fortune 500 chief executives are women. In her book, to be published by Knopf, Ms. Sandberg argues that is because women face invisible, even subconscious, barriers in the workplace, and not just from bosses. In her view, women are also sabotaging themselves. “We hold ourselves back in ways both big and small, by lacking self-confidence, by not raising our hands, and by pulling back when we should be leaning in,” she writes, and the result is that “men still run the world.”

Ms. Sandberg wants to take women through a collective self-awareness exercise. In her book, she urges them to absorb the social science showing they are judged more harshly and paid less than men; resist slowing down in mere anticipation of having children; insist that their husbands split housework equally; draft short- and long-term career plans; and join a “Lean In Circle,” which is half business school and half book club.

The project has the feel of a social experiment: what if women at major corporations could review research on how to overcome gender barriers, along with instruction on skills like negotiation and communication Will working women, already stretched thin, attend nighttime video lectures on “Unconditional Responsibility” and “Using Stories Powerfully” The instructions for the gatherings, provided to The New York Times by an outside adviser to the project, are precise, down to membership requirements (participants can miss no more than two monthly meetings per year) and the format (15-minute check-in, 3 minutes each for personal updates, a 90-minute presentation, then discussion).

Ms. Sandberg has asked a wide array of women to contribute their success stories to her new Web site. (Jill Abramson, the executive editor of The Times, wrote an essay, and the newspaper is one of many corporations to sign on to the project.) The written requests ask for positive endings, suggesting that tales closing with missed promotions or broken marriages are unwelcome. Hoping to reach beyond an elite audience, Ms. Sandberg and her foundation joined forces with Cosmopolitan magazine, which is publishing a 40-page supplement to its April issue devoted to Ms. Sandberg’s ideas, and plan to spread her message to community colleges, according to those involved in the project.

A version of this article appeared in print on February 22, 2013, on page A1 of the New York edition with the headline: A Titan’s How-To on Breaking the Glass Ceiling.